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Magnetic Mountain [Arabian Nights]
Description
Magnetic Mountain [Arabian Nights]Set: Arabian Nights Type: Enchantment Rarity: Uncommon Cost: {1}{R}{R} Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.
you can't lose the game and your opponents can't win the game
Set: Unlimited Edition Type: Enchantment — Aura Rarity: Uncommon Cost: {G} Enchant creature
then put up to seven permanent cards from your hand onto the battlefield
nonland card from your hand
{R}: Enchanted creature gets +1/+0 until end of turn
separated only by a thin veil of the physical
Whenever an opponent discards a noncreature
the term "mise" was in fact coined simultaneously by over one thousand Magic players
the Molten Pinnacle deal 3 damage to any target
Whenever Phage deals combat damage to a creature
Set: Alpha Edition Type: Enchantment Rarity: Rare Cost: {R}{R} At the beginning of each player's upkeep
Set: Tenth Edition Type: Legendary Creature — Avatar Minion Rarity: Rare Cost: {3}{B}{B}{B}{B} When Phage the Untouchable enters the battlefield
Shipping Estimate
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Ships within 48 hours · Estimated delivery Jul 13 - Jul 18
Exchange/Return Notes
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